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The outer worlds weapons
The outer worlds weapons







the outer worlds weapons the outer worlds weapons
  1. The outer worlds weapons update#
  2. The outer worlds weapons archive#

The outer worlds weapons update#

Anywho, visit the SubLight Dry Goods & Sundry shop and talk to Duncan Elley, who will sell a SubLight Datapad and a Damaged UDL Datapad, both of which will update this quest. If only we had a dollar for every time we had to type that, we’d have… like, a dozen dollars, at least. To learn the locations of the next two weapons you’ll need to travel to Fallbrook along the southeastern end of Monarch, which will require you to either make the perilous run from the Cascadia Landing Pad or acquire a Stellar Bay Navkey by either purchasing one from Gladys on the Groundbreaker or by completing the quest Long Distance while working for the Board. Sadly, the terminal nearby won’t provide you with any answers, but it will give some information about the corporate squabbling that led to Scylla being abandoned. There are, however, more science weapons out there, somewhere. The head size manipulation doesn’t seem to do much, save cosmetics, but freezing foes is a welcome bonus. This is a rather… strange one-handed melee weapon that can freeze enemies and alter the size of their faces when struck, either shrinking or bloating their head. Once everything is clear, head uphill to the northeast and enter the second building to the right (southeast) and search a safe for the Mandible Rearranger. Kill any outlaws that pester you along the way, but be wary of the automechanicals on the hill near the buildings, as they’re significantly stronger than any outlaws on the road were. The remains of a small, mostly abandoned outpost, apparently. Ride down and continue south to find a road, which you can follow northeast to reach some buildings on a hill. Travel to Scylla and head south to find an elevator. Travel to Scylla, but be warned that the enemies you’ll face here are between roughly levels 12 and 20 - you may fare better returning here when you’re a similar level. Okay, it’s also unnecessary in the long run, but it does actually update this quest and point you in the direction of Scylla, where another science weapon awaits.

The outer worlds weapons archive#

While the Battered Mardet Datapad Gladys sells is unnecessary, another item she sells, a Hephaestus Mining - Archive Cartridge is more interesting. (1 of 3) Buy the Hephaestus Mining - Archive Cartridge from Gladys and read it on your computer on the Unreliable. Finally, at Science 80+ all the modes of the Prismatic Hammer will be unlocked: plasma, shock, corrosive and n-ray. If your Science skill score is 60+ the routine will be plasma, shock, corrosive, physical. If your Science skill score is below 60, the third swing will be non-elemental, and afterwards the cycle will repeat: plasma, shock, physical. The Prismatic Hammer, as a Science Weapon, gets stronger the more you invest points in the Science skill, swapping between elements as you swing it, starting with plasma and shock. When they’re dead, loot the Outlaw Squad Leader for a Repair Hangar Keycard, which will open a locked door to the north.īeyond this door you’ll find the Prismatic Hammer Science Weapon in a safe that looks… rather too small for it. Plasma works well on the outlaws, while shock will take the Scrap Mechanical down quicker. The crates should provide cover while you gun down the outlaws, and once they’re down you can focus your attention on the Scrap Mechanical. No way to avoid a fight here, so just try start out the upcoming fight in a good way by scoring a sneak attack if possible. Sneak into the hangar and watch out for several outlaws and their Scrap Mechanical. Use some crates to climb atop the bed-domiciles and sneak your way west to find the opening to the hidden hangar mentioned in the letter by the corpse in the waste disposal chute. Pass through it, then turn north through a doorway to find the humble barracks where the Groundbreaker’s poor Stevedores dwell. Leonard Wheeler you’ll find a large passageway to the west. Instructions or not, in the area (north of) behind Cpl.









The outer worlds weapons